Archive for September, 2008

Busy, Busy, Busy

Tuesday, September 30th, 2008

Not much to post these days, as we’ve been super busy with the house.  I’ve pulled out about 600 sq. ft. of carpet, and have about 500 to go.  Hooray!  During my trips back and forth from work and between the house and the apartment, however, I have been enjoying Pinback‘s most recent album, Autumn of the Seraphs.  I’m liking it quite a bit.

The Meeples will be playing a show on Halloween, and Jen and I will be having a party the day after on Nov. 1.  More details to follow soon…  The Meeples are also going to be adding two new covers to the arsenal, and we’re in the process of writing/learning some more original tunes.

The Reaching Scarlet songs have been recorded, now they just have to be mixed and mastered.  The whole process is taking longer than we were all anticipating, but I’m confident that the end result will be worth the time/energy/money/waiting.  As soon as we have something I will put up some links for your listening pleasure.

Third Eye Blind Does Something Moderately Interesting

Thursday, September 25th, 2008

I’ve never been a humongous fan of Third Eye Blind.  You probably remember them from their big hit “Semi-Charmed Kind of Life” back sometime when I was in high school.  (I don’t know what grade you were in.)  They seemed to do pretty well for themselves, releasing several successful singles from that album, but I don’t recall hearing much from them since then.  They released one album that no one seemed terribly interested in between here and there, but it seemed the stars were aligned against them having another hit.

Here in 2008, however, it seems that Third Eye Blind is doing something marginally cool.  Considering that today’s albums get leaked right about the time the recording engineer hits “Save” in Pro Tools, Third Eye Blind is jumping the gun and releasing the invidivual tracks that make up each song before the album is actually released, encouraging their listening audience to create remixes.  Wired had a blog post about it here.  (I love the Wired blogs, especially Game|Life.) That means you can download the individual guitar, bass, vocal, and drum tracks and do whatever you want with them.

While Third Eye Blind doesn’t really trip my trigger, if you will, I think it will be fun to make a remix using the material that they’re releasing.  If enough people submit their own remixes for Third Eye Blind’s internet experiment, it might encourage more bands to do this in the future.

Metroid 3: Just Not Trying

Tuesday, September 23rd, 2008

I have enjoyed the franchise games that I’ve played on the Wii so far.  Mario Galaxy, Mario Kart Wii, Zelda, Smash Bros. – all excellent games.  (The Legend of Zelda: Twilight Princess has been one of my favorites.)

Then I started to play Metroid Prime 3: Corruption.  It’s not a bad game, but I’m only an hour or two into it and they’ve already ripped off Halo, X-Men, to a small degree Quake II, and oddly enough The Lord of the Rings.

Like I said, the gameply is enjoyable enough, but the game is so Halo it almost hurts.  It’s not even doing a very good Halo.

I am also obliged to say that the music’s not very good, either.

They Just Don’t Make Them Like They Used To, Pt II

Tuesday, September 23rd, 2008

In my previous post I talked a little bit about the more memorable scores from the 8-bit era.  The generation of consoles that followed (the fourth gen, for those keeping score at home) ushered in 16-bit hardware like the Sega Genesis and the Super NES.

I will freely admit that I was an SNES guy.  I didn’t own a Sega Genesis, but I did play Sega quite a bit with my friends.  Nintendo did, and probably always will, have the better franchise games, all of which were more appealing to me as a youth.  While it may seem a bit weird in retrospect that Nintendo has been milking the same games (Mario, Zelda, Metroid) with every console that comes out, one has to recognize that most of those games were exceptionally well made.  Sure, there’s a Mario Sunshine in every batch, but overall the Mario/Zelda/Metroid games have been genre-defining since the beginning.

All that is slightly off topic, however.  The 16-bit consoles offered more than just a graphics upgrade, the audio hardware got a facelift as well.  The limitations that were present with the NES went out the window, and video game composers were offered a whole new world of possibilities.  Compared to today’s technology it’s all quite dated, but compare simple sound effects like explosions and instrument sounds from one console to the other and you can hear that the SNES offered many more possibilities.

What resulted were what I consider to be the most well-written game soundtracks of all time.  These truly were soundtracks, not just background music.  There was real composition going on, real orchestral pieces being written and played back through a video game.  Two games, Final Fantasy VI (titled Final Fantasy III originally in the US) and Chrono Trigger exemplify the pinnacle of the video game music are.  Coincidentally, both had soundtracks composed by the same individual:

Nobuo Uematsu has been called the “John Williams” of the video game world, and rightfully so.  Uematsu has created some of the most well-written video game music on any console.  Uematsu was the composer for all of the core Final Fantasy games since FFI in 1987, and 1995 penned most of the music for Chrono Trigger.  Most of his soundtracks have several similarities, all of which are present in the two aforementioned games.  Each character has a theme that is used in different instances throughout the game.  This offers audio cues to the gamer and gives him or her a sense of familiarity and identity to each character.  The music for Chrono Trigger is so good that I bought the official soundtrack, which is a 3-CD set.  I believe there’s an orchestrated version out there somehwere, but what I have is the actual game music.  It’s kind of funny because there are a lot of tracks that are 5-seconds long or so because they’re simply musical cues or interludes.

Two of my favorite tracks, because they’re so memorable, are the overworld themes for 600 A.D. and 12,000 B.C. Both have easily recognizable elements, are meticulously arranged, and sound great despite the primitive technoogly used to play them.  Those are just two of the great songs from the Chrono Trigger soundtrack – as I mentioned, there’s 3 CDs worth of material.  One of the best aspects of the Chrono Trigger soundtrack is that each musical piece does an excellent job of establishing ambience and theme, adding to the overall experience.  Each musical piece helps define what the sprite-based art begins to describe.

Uematsu went on to do almost all of the Final Fantasy games, including the aforementioned FFVI.  FFVI contained some of the best music within the series, and remains one of the strongest overall entries from the two decades that the FF games span.  There’s an opera in the middle of the game, for crying out loud.

Here’s a brief list of some of the 16-bit era games that have what I have always felt to be the best soundtracks.  Not coincidentally, most of them were penned by the individuals that I have mentioned thus far:

Chrono Trigger
Final Fantasy VI
Super Ghouls n’ Ghosts
Super Mario World
Super Metroid
The Legend of Zelda: A Link to the Past

So what’s this got to do MTV?  Why the rant at the beginning of my earlier post?  As I was stumbling through Wikipedia one day I came across the entry for the MTV Music Video Award for Best Video Game Soundtrack.  For a brief and admittedly naive moment, I though “cool, MTV actually picked out some of the games that had oustanding music in them”.  What a fool I was.  Each of the games selected are of the kind that use popular music as their soundtrack as opposed to something written for the game, with the exception of DDRE which uses a mixture of original dance music along with “normal” pop and dance songs.  Instead of picking out games that had well-thought-out, thematically appropriate music, MTV took the easy route and picked games that had the latest and most popular rock/pop songs which are used as background music.

There’s a big, big difference between background music and an effective soundtrack, and I guess that’s what all this rambling was supposed to convey.  If anyone has some modern-day video games with soundtracks that they feel are outstanding, let me know as I’m always interested in hearing new music.

In any case, I’m going to play FFVI now.

A Brief Interlude – WordPress Automatic Upgrade

Thursday, September 18th, 2008

If I may interject for a moment, I would like to say that WordPress Automatic Upgrade is easily one of the best add-ons I’ve downloaded for WordPress (the blogger I’m using) so far.   WordPress comes out with updates fairly often, and having a plugin that makes it so easy to keep up to date is super.  Hooray for WAU!

They Just Don’t Make Them Like They Used To

Wednesday, September 17th, 2008

Let me preface this entry by saying that the MTV Video Music Awards are what’s wrong with the world today and that if the entire network blinked off the air and was never seen again I believe that society as a whole would be better off.  Keep reading to find out what prompted this unprovoked tirade!

I’ve been thinking a lot about video game music lately.  The success of the song “Still Alive” in the game Portal is probably one of the more interesting developments in the relationship between video games and the music that supports them.  Video game music, an often appreciated yet seldom lauded component of every game, has had an interesting evolution from the early years of video games to the present.

The Nintendo Entertainment System spawned what are probably the most popular video game themes of all time.  Who doesn’t know the theme to the original Super Mario Bros. game or The Legend of Zelda?  These themes have seen a massive resurgence of popularity lately due to two things: the fact that the main gamers of that era have aged enough that they can experience nostalgia, and Youtube.  Everybody and their brother who has some modicum of musical talent has recorded themselves playing the Super Mario Bros. or Legend of Zelda themes.  There are marching bands, orchestras, 1,503,236 people playing guitar, a few people on bass, oboe quartets, acapella groups, and an infinite number of remixes all paying homage to those two themes.  Youtube is, of course, the medium through which these various tributes are unleashed upon the world.  I think it’s wonderful, personally, that so many people still love these themes enough to create their own versions of these songs from over 20 years ago.

Why is the music from that 8-bit era so great?  What makes people love it so much?  My knee-jerk reaction would be that the sheer repetition of those songs that occurred as these games were played over and over and over and over has indelibly implanted them into our brains.  I would propose, however, that having songs that are still enjoyable despite the amount of repetition is a testament those their timelessness and overall enjoyability.  I can think of plenty of songs that I have heard over and over again that just piss me off more with every listen.

It’s not the repetition, then, but the quality of their craft that allow these songs to withstand the test of time.  There are a lot of video games from all eras that have what I would call “throw-away” music.  These soundtracks simply act as background music which is usually as forgettable as it is ineffective.  Proper music should be memorable, enjoyable, and directly impact the feel and ambiance of the game.  The themes from the truly classic NES games were anything but disposable music – they were carefully crated arrangements that were the result of hard work and musical good sense.

What makes them rise above the noise of typical background music is the strength of their melody.  Everyone knows what a melody is, but there’s actually very little popular music (especially in the rock genre) that actually uses a melody.  The melodies for Super Mario Bros. and The Legend of Zelda are instantly recognizable and the result of the genius of one man.  Ladies and gentlement, I give you the face behind your favorite video game themes:

You can thank Wikipedia for that flattering picture of Koji Kondo, whose works have been played a countless number of times over the past 20 years on video games systems around the world.  Not only did Kondo compose the music for the original Mario and Zelda games, but he went on to compose the soundtracks to pretty much every Mario and Zelda game that Nintendo has put out, all of which have had stellar soundtracks.  (The Lend of Zelda: Ocarina of Time is consistently ranked as one of the best games of all time and is often praised on the strength of the music.)

The amazing aspect of Kondo’s original 8-bit epics is the strength of the music that he wrote despite the technological limitations that he faced.  To exaggerate just a little bit, he painted the Mona Lisa with a palette of four colors.  Kondo was able to create lasting themes with melody, harmony and impeccable rhythm (dunnah dunnah dunnah     doo   doo doo chik – you know exactly what that is) with tools that were extremely limited.  Two decades later, this composer’s work is still being celebrated and listened to around the world.  He was able to do with a simple sequncer and a maximum of four tracks what modern hacks armed with the latest technology still can’t do: write damn good music.

I’m just now realizing how late it is and how long I’ve gone on about music from the NES.  I haven’t gotten remotely close to the point I was going to make, but maybe this will be a good point to break and come back with a post in the coming days regarding what I consider to be the Golden Age of video game music.  Also, you’ll find out why I started with a rant about MTV and how they are the bane of all that is good.  Check back soon!

Reaching Meeples on Scarlet Saturday

Monday, September 15th, 2008

…or something like that.  Saturday was the evening of Reaching Scarlet playing with The Meeples at The Cactus Club in Bayview.  I would have to say (without hyperbole) that it was the best thing that’s ever happened ever.  Some of my best friends in the world (Jim, Greg, Sarah, Buck, & Shannon) drove from far and exotic places (Stevens Point, Oshkosh) to see both Reaching Scarlet and The Meeples kick all sorts of asses.

I was really proud of both bands.  Reaching Scarlet played an extremely tight set, especially considering this was the first show with the updated roster.  All of the work doing rehearsals and recordings finally came together in an explosion of awesomeness.

Similarly, The Meeples played what I would consider their best show ever.  I think we were all on top of our game.  We all made a few bucks, gave away and sold a ton of merch, and everyone made some new friends.  The turnout was very good, and we even got some cool pictures.  This is one of the few pictures I’ve seen from the show so far (others will make their way in over time), which was once again taken by our good friend Chad who managed to capture all of the The Meeples in their Meepley glory.  Everyone except Eric, though.  He’s playing the drums in the back.  It’s a very important job, but doesn’t always lend itself to good photo ops.

Many thanks to everyone that came out to the show!

The Reaching Scarlet 3-song CD is still getting worked on.  Hopefully we’ll be able to mix it in the next weeks or so, and then it just needs to get mastered and printed and copied.

In unrelated news, Carlos Zambrano pitched a no-hitter.  The Cubs won again today and Ted Lily had a no-hitter going into the 7th.  The Cubs should play displaced-hurricane games at Miller Park more often!

In other unrelated news, we closed on our house on Friday.  Manifest destiny!

Bit Love

Thursday, September 11th, 2008

This is a song I made when I had just moved up to Wisconsin and didn’t really have anything to do after work.  I didn’t have a MIDI controller at the time (keyboard) so this whole song was programmed in to the piano roll by hand.  That’s not really anything to be impressed by, I just want to convey that it was really time consuming.  Again, I didn’t have much to do.

Listening to it back on laptop speakers kind of sucks; I can’t hear the bass track at all.

As I mentioned before, it would probably do well in a Volkswagen commerical.  You can download it or play it in the little pop-up music player.

bit-love

PS – Check out the flier below.  Saturday is fast approaching!

How did I get this far in my life without playing Portal?

Sunday, September 7th, 2008

Since its release in late 2007, the game Portal has been the darling of the video game community, winning all manner of awards and generally kicking everyone’s ass.  I had heard about the game from a few people, but like with most things I was late to the bandwagon.  I downloaded the demo today and played through the whole thing in a short amount of time, and I’m already sold.  I’ll definitely be purchasing this game especially for the extremely reasonable price of $20.

If you’re not familiar with it, Portal is an excellent take on the first person shooter genre with the twist that it’s not really violent.  As far as I can tell there are a few automated guns that shoot at you, but there’s nothing that you can shoot back.  The only thing that your gun does is shoot portals (think Acme’s Portable Hole from Bugs Bunny) that you can jump/fall/run through.  It’s tough to describe, but there a a few trailers online that adequately describe what it’s all about.

The thin stretch that I have about this being music related is that the end song at the credits is awesome.  A few friends of mine made me listen to it, and like the game I dismissed it until relatively recently when I listened to it a few more times.   I don’t know why it’s such a great song, but it is.  The first video is the song sung by the computer in the game, which makes it sound very odd.  The second link is the song done by its composer, John Coulton.  It’s a bit more normal.

I love this song because it has a fantastic melody.  If the lyrics don’t make sense, you just need to play the game.  (The antagonist, a computer, is obsessed with cake.)  Part of why the original version sounds good is because it’s being sung by a voice that’s been heavily modified to sound like it’s being sung by a computer.  If you don’t dig that, check out the second version.

The song has become somthing of a phenomona, and is even included in Rock Band, or Guitar Hero 53, something like that.

httpv://www.youtube.com/watch?v=RthZgszykLs

httpv://www.youtube.com/watch?v=sxNmeMklFk8&feature=related

Dagnabbit

Wednesday, September 3rd, 2008

I just realized now that I misspelled the category “Reaching Scarlet”.  Meanwhile, some band in Idaho named “Reacing Scarlet” rejoiced over the spike in internet attention.  Seems I can’t do anything right these days.

BTW, I downloaded Chrome last night.  I don’t have much to add to the same praises/complaints that have been floating around the internet, though I heard that they amended their EULA to exclude the nasty part about Google taking the rights to material published while using Chrome.  Good for them.

It’s cool and all, but I have Firefox so tweaked to my liking that it will be a while before I give it up for anything else.

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