In my previous post I talked a little bit about the more memorable scores from the 8-bit era. The generation of consoles that followed (the fourth gen, for those keeping score at home) ushered in 16-bit hardware like the Sega Genesis and the Super NES.
I will freely admit that I was an SNES guy. I didn’t own a Sega Genesis, but I did play Sega quite a bit with my friends. Nintendo did, and probably always will, have the better franchise games, all of which were more appealing to me as a youth. While it may seem a bit weird in retrospect that Nintendo has been milking the same games (Mario, Zelda, Metroid) with every console that comes out, one has to recognize that most of those games were exceptionally well made. Sure, there’s a Mario Sunshine in every batch, but overall the Mario/Zelda/Metroid games have been genre-defining since the beginning.
All that is slightly off topic, however. The 16-bit consoles offered more than just a graphics upgrade, the audio hardware got a facelift as well. The limitations that were present with the NES went out the window, and video game composers were offered a whole new world of possibilities. Compared to today’s technology it’s all quite dated, but compare simple sound effects like explosions and instrument sounds from one console to the other and you can hear that the SNES offered many more possibilities.
What resulted were what I consider to be the most well-written game soundtracks of all time. These truly were soundtracks, not just background music. There was real composition going on, real orchestral pieces being written and played back through a video game. Two games, Final Fantasy VI (titled Final Fantasy III originally in the US) and Chrono Trigger exemplify the pinnacle of the video game music are. Coincidentally, both had soundtracks composed by the same individual:

Nobuo Uematsu has been called the “John Williams” of the video game world, and rightfully so. Uematsu has created some of the most well-written video game music on any console. Uematsu was the composer for all of the core Final Fantasy games since FFI in 1987, and 1995 penned most of the music for Chrono Trigger. Most of his soundtracks have several similarities, all of which are present in the two aforementioned games. Each character has a theme that is used in different instances throughout the game. This offers audio cues to the gamer and gives him or her a sense of familiarity and identity to each character. The music for Chrono Trigger is so good that I bought the official soundtrack, which is a 3-CD set. I believe there’s an orchestrated version out there somehwere, but what I have is the actual game music. It’s kind of funny because there are a lot of tracks that are 5-seconds long or so because they’re simply musical cues or interludes.
Two of my favorite tracks, because they’re so memorable, are the overworld themes for 600 A.D. and 12,000 B.C. Both have easily recognizable elements, are meticulously arranged, and sound great despite the primitive technoogly used to play them. Those are just two of the great songs from the Chrono Trigger soundtrack – as I mentioned, there’s 3 CDs worth of material. One of the best aspects of the Chrono Trigger soundtrack is that each musical piece does an excellent job of establishing ambience and theme, adding to the overall experience. Each musical piece helps define what the sprite-based art begins to describe.
Uematsu went on to do almost all of the Final Fantasy games, including the aforementioned FFVI. FFVI contained some of the best music within the series, and remains one of the strongest overall entries from the two decades that the FF games span. There’s an opera in the middle of the game, for crying out loud.
Here’s a brief list of some of the 16-bit era games that have what I have always felt to be the best soundtracks. Not coincidentally, most of them were penned by the individuals that I have mentioned thus far:
Chrono Trigger
Final Fantasy VI
Super Ghouls n’ Ghosts
Super Mario World
Super Metroid
The Legend of Zelda: A Link to the Past
So what’s this got to do MTV? Why the rant at the beginning of my earlier post? As I was stumbling through Wikipedia one day I came across the entry for the MTV Music Video Award for Best Video Game Soundtrack. For a brief and admittedly naive moment, I though “cool, MTV actually picked out some of the games that had oustanding music in them”. What a fool I was. Each of the games selected are of the kind that use popular music as their soundtrack as opposed to something written for the game, with the exception of DDRE which uses a mixture of original dance music along with “normal” pop and dance songs. Instead of picking out games that had well-thought-out, thematically appropriate music, MTV took the easy route and picked games that had the latest and most popular rock/pop songs which are used as background music.
There’s a big, big difference between background music and an effective soundtrack, and I guess that’s what all this rambling was supposed to convey. If anyone has some modern-day video games with soundtracks that they feel are outstanding, let me know as I’m always interested in hearing new music.
In any case, I’m going to play FFVI now.