Recording music is a deceptively difficult process. It requires a completely different approach from what most musicians are used to, which is playing live. The best comparison I have is that playing a live show is similar to being a theater actor while recording is like being a movie star. In a live show, anything goes. You get the job done, bing bang boom, and it’s over. There are minor slipups in any show, but they’re gone before anyone knows what happened.
Not so when it comes to recording. Recording is a long and often painful process, during which everything that seemed simple before becomes horrendously difficult. It’s take after take of meticulously analyzed snippets of songs often done out of order and in conditions that are not at all conducive to creating art.
Here’s a brief overview of how the process works. It’s much more than setting up a few microphones in a snappy looking room and having everyone play until you nail a good take. Oh, how I wish it were that simple. In reality, each person plays one at a time, the results layered until the song is complete. The action starts with the drummer – recording the drums is easily the most difficult and time-consuming aspect of recording. Setting up the various microphones (depending on how many you have access to) can take hours, and tuning and tweaking the drums until they sound great involves even more time. How many microphones are set up and how meticulously they are placed depends on the sound engineer or producer.
After getting everything set up, the drums will still eat up a lot of time as they take a long time to actually record. The drummer will play wearing headphones while the bass, guitar, and sometimes vocals play along, getting piped into the drummer’s phones. These tracks are called “scratch tracks” as they aren’t part of the final product and simply serve as a point of reference for the drummer. Sometimes, the drummer will play along with a “click track”, which is essentially a metronome set to the time signature of the song. This click track is playing in the headphones, along with the rest of the band, in order to keep a consistent tempo throughout the song. When playing live, there are numerous unintentional tempo changes that happen as a function of the band and the drummer. Songs will speed up and slow down by very tiny amounts, but no one really notices and life goes on. In the studio, however, the musicians are recording something that will be listened to over and over and over and over and over and over and is indelibly set down on a medium that cannot be changed once everything is complete. As such, the drummer literally needs to keep perfect time throughout the whole song, without screwing up. Even the very best drummers get hung up on the click track.
When it’s all said and done, the drummer has to A) Keep perfect time B) not have a single slipped stick, screw up, dropped beat, or misstep and B) still play with a good feel and make it sound “good”.
Talk about performance anxiety. While under the microscope of having to play perfectly in the studio, the musicians still have to create art, which is exceedingly difficult as the day moves on. Don’t forget that bands are on the clock while they’re in the studio, paying large amounts of money by the hour and on a shoestring budget. This is yet another mental obstacle that has brought many well-trained musicians to their knees in frustration. Time is money, and each flub and take sucks up more precious time. The more takes that are required, the more the musician gets frustrated and worried, resulting in a poor performance that requires even more takes.
Once the drums are done, each musician then goes back and records his or her part, often listening to the same scratch tracks that the drummer listened to. Usually the bass records after the drums, then guitar, then keyboards and or horns, and finally vocals. Depending on the instrument, musician, and producer, this part of the process can either go really slow or really fast. Good musicians can make it go fast due to their proficiency, and good producers usually make it go slow because of their attention to detail.
When Reaching Scarlet entered the studio to record on Sunday, we had a simple goal: record three songs in one ten hour day and then come back on a different day for mixing. Three songs in ten hours should be simple, right?
Hmm… not so much. In fourteen hours we got drums done for three songs and bass done on two. We had some miscellaneous keyboard and clean guitar parts, but we it still left us with essentially another day of recording left to do.
There were a lot of factors that made us go over time, which I can go into later. At the end of the day, however, I think that all of the extra time we spent getting done what we got done will result in an excellent recording. I’ve been in situations where we’ve recorded something that’s “good enough”. Just tonight I went back and listened to some old CDs with old bands and cringed at the parts that we accepted as passable due to time and/or patience constraints. It hurts. Once you record something, it’s there forever. There’s no dicking around in the studio and I’m glad that we’re taking the time to do it right.
Having said all of that, recording is awesome because it makes you feel like a rock star, even with all of the crappiness that goes along with it. It’s an exciting process that makes you feel great about doing what you do. It will be a while before we have a finished product, but I’ll give a few more updates and post links to music once we have it.